Gamification—it’s all about the science of play. How does the psychology of how we behave in a video game, or during a round of chess or cards, translate into the rest of our lives? Dr. Joe and Kama Totherow are experts in the field, and along with educator Matt Miller, they’re taking game theory out of gaming and into the classroom. By using games like “Clash of Clans,” they’re able to convey difficult concepts to students, coworkers and friends alike.
This Great Big Story is a paid contribution by Supercell.